I apologise for lack of posting, my social life has been demanding for the past few days. I’m doing fine with uberman, except for occasionally oversleeping. Never more than 2 hours (Only got this long ONCE) and usually only about 20 minutes.
Now, for those who have not heard there is going to be a Twilight MMO. Now as much as I hate Twilight, I’m ok with its fans having there own game, I can’t think of a good reason why not. I just think its interesting that an MMO was considered a good plan for a Twilight game as opposed to, I don’t know a dating sim or something. In my experience MMOs are made up entirely of kill x number of y for z or fetch this artifact and bring it back to me. How does angsty teenage romance fit with grind questing? “Kill seven over protective fathers and bring their skulls to me, so I can remove the curse on the girl I love who ignores me. In return you shall receive 200 Gold Pieces”? or “Fetch eight roses from the pits of darkmashymonsterness to leave on the doorstep of she who you admire. BONUS OBJECTIVE: Leave no note and watch her pick them up from an obscured vantage point amongst the trees?”
I’ve always wondered why MMOs take the approach they do with game play. If I was doing it I’d a plot and quests for a few months worth of game play. The game world would have a minimum of two factions players would be aligned to. So despite the training quests and a few small quests for the money/rare item the game play would be entirely focused on the shifting world made by how successful each faction was at doing the story quests. (One faction would try to stop the other and so forth) So the players would operate in small groups of probably no more than eight players and square off against other equally matched groups in quests where victory for one means failure for the other. Every week or so have massive territory battles that would win towns for one faction or another changing what smaller bonus quests were available as well as awarding bonuses to the faction with more area as well as bonuses for particular places of interest.
At the end of the campaign switch to a new one (These people are paying subscription after all, its only fair that the content be updated every six months minimum) and occasionally if old campaigns were particularly popular run smaller servers that play through them again. The campaigns may follow each other or may be entirely separate, the point of them is to have an epic world where the players are fighting against each other more than generic fantasy beasties and are fighting for more than XP.
So far I don’t know of any MMOs that have done this well, which is a shame cause I’d like to play something like I just described.